Tuesday, July 15, 2008

Stealth Detection

There are a list of items that help detect stealth, why is this relevant? To be honest, not so sure, but this is a stealth blog, and stealth wise, honestly, how many things are there to ramble about? Sure sure i know i haven't finished all the Heroic instances in stealth, but honestly not many are left, i have an almost complete Heroic Ramparts guide, which is was a real ..beach.. to learn.

Ok, so there are a bunch of items that can help you detect stealth (on the off chance you want to detect some stealthy mobs) and some of these are even useable in Arena. So at least you know what you may be up against, and of course, all this stuff is useable for world pvp.

p.s. yes i'm too lazy to learn how to do all the stuff to make nice tables and stuff

Engineering Hats! (well head gear)

Annihilator Holo-Gogs ------------ detection 5
Bloodvine Lens ------------------- detection 10
Catseye Ultra Goggles ------------ detection 18
Deathblow X11 Goggles ----------- detection 5
Destruction Holo-gogs ------------ detection 5
Furious Gizmatic Goggles --------- detection 5
Gadgetstorm Goggles ------------- detection 5
Hard Khorium Goggles ------------ detection 5
Hyper-Magnified Moon Specs ----- detection 5
Hyper-Vision Goggles ------------- detection 30
Justicebringer 2000 Specs -------- detection 5
Justicebringer 3000 Specs -------- detection 5
Lightning Etched Specs ------------ detection 5
Living Replicator Specs ------------ detection 5
Magnified Moon Specs -------------- detection 5
Mayhem Projection Goggles -------- detection 5
Powerheal 4000 Lens -------------- detection 5
Powerheal 9000 Lens -------------- detection 5
Primal-Attuned Goggles ------------ detection 5
Quad Deathblow X44 Goggles ------- detection 5
Surestrike Goggles v2.0 ------------- detection 5
Surestrike Goggles v3.0 ------------- detection 5
Tankatronic Goggles ---------------- detection 5
Wonderheal XT40 Shades ----------- detection 5
Wonderheal XT68 Shades ----------- detection 5

Other hats
The Night Watchman ---------------- detection 10

Consumables
Catseye Elixir ------------------------ detection 10
Distilled Stalker Sight ---------------- detection 15
Elixir of the Searching Eye ------------ detection 15

Gloves
Blood Guard's Dragonhide Grips ------ detection 10
General's Dragonhide Gloves ---------- detection 10
Knight-Liutenant's Dragonhide Grips -- detection 10
Marshal's Dragonhide Gauntlets ------- detection 10

Talents
Rogues
Heigtened Senses (rank 1) ------------- detection3
Heightened Senses (rank 2) ------------ detection 6

Hunters
Track Hidden -------------------------- detection 30
Flare (this takes stealthers out of stealth)

Warlocks
Felhunter's Paranoia ------------------- detection 30

Humans
Perception ----------------------------- detection 50

Arena
power-up (pretty lame name, but that's the only official name i can see, not sure on the detection amount)

4 comments:

Ermengol said...

Hi, just wanted to say I just found your blog the other day and I think it's great (too bad there aren't many comments!)

After a succesful heroic SP between a bear and my tree druid I've become really interested in stealth runs, and your blog is exactly what I was looking for.

Now I'm just looking for more guildies to try harder instances. So far I've convinced 2 other druids to run faster SPs, which is.. well, better than nothing, but I'm pretty confident about getting a solid group.

Thanks for such valuable information.

Ermengol - Shadowsong EU

furble said...

Hi Ermengol

Thanks for the comments, i'm glad my blog helped, that's why i write it. Unfortunately there aren't any comments, but i do know i'm getting the hits, so i like to think people are benefiting :)

Coilfang instances are the easiest to start with, if your decently geared UB is 3-4 mannable, and SV is 4 mannable.

furble

Ermengol said...

We tried yesterday both UB and SV with a weird party (1 feral and 2 resto druids with T5-T6 level gear, and blue/epic rogue and kitty), and even though UB was a total disaster due to our inexperience with the first packs of underbats, SV was really easy. I think the worst part is killing the sirens without getting feared into other mobs :)

I've made a little guide for my guildies about how to avoid those first mobs of UB (with pictures and all), so I'm pretty sure I'll be able to organize "full CFR" runs soon (UB bosses are quite easy).

furble said...

nice work!
mobs in UB are easy to get by, just stick to the left, then go in between the 2 tree's and go along the waters edge.

In SV, sap the mobs just a little more than halfway up the ramp, if rogues are smart they can kick the fears, even though i've seen people feared into the room i've yet to see them agro the boss, although i've seen plenty agro the mobs below.

Good luck with your full CF runs, once you get more people or start a channel, it's amazing how quickly work gets around.